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Chimera Beast (prototype)
Chimera Beast
Chimera Beast on arcade
GAME INFO
- Platform
- Arcade
- Genre
- Shooter
- Publisher
- Jaleco
- Developer
- C.P. Brain
- Released
- 1993
- Version
- prototype
How to play Chimera Beast online
Getting Started
Chimera Beast is a horizontal scrolling shooter. When you start the game, you control a ship or character that moves left and right while enemies approach from the right side of the screen. Your main goal is to shoot down incoming foes and avoid their projectiles. The prototype may lack a proper attract mode or tutorial, so expect minimal guidance.
The core loop involves navigating through stages, collecting power-ups or weapon upgrades if they appear, and defeating a boss at the end of each level. Because this is an unreleased prototype, some features might be incomplete or unstable. Use the arrow keys to move and the B button (S key) to fire. If the game has an autofire option, it may not be toggled, so you might need to hold the attack button.
If the game displays Japanese text in menus, try pressing Start (Enter) to advance or Select (V) to cycle options. As with many arcade shooters of the era, careful movement and pattern recognition are key to surviving. Don't expect a save system - it's a classic coin-op experience designed for short sessions.
CONTROLS
Controls
- Arrow Keys: Joystick / Movement
- X: Button 1
- S: Button 2
- Z: Button 3
- A: Button 4
- Q: Button 5
- E: Button 6
- Enter: Start / 1P
- V: Coin / Insert
Chimera Beast FAQ
Who developed Chimera Beast?
C.P. Brain developed Chimera Beast, with Jaleco planned as the publisher. The game never saw a commercial release, so little documentation exists beyond the prototype itself.
Does Chimera Beast have a multiplayer or co-op mode?
The prototype's player capacity is not widely documented. Many arcade shooters of the early 1990s offered two-player alternating or simultaneous play, but for this unreleased title, no definitive information has been preserved.
Is Chimera Beast considered easy to pick up or challenging?
As a prototype, difficulty balance may not be final, but scrolling shooters from this era generally require quick reflexes and learning enemy patterns. Without a proper release, it is hard to gauge the intended challenge level, but it fits the typical arcade tough-but-fair mold.
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All Arcade gamesGAME INFO
- Platform
- Arcade
- Genre
- Shooter
- Publisher
- Jaleco
- Developer
- C.P. Brain
- Released
- 1993
- Version
- prototype













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