CHOOSE A VERSION
2 versions · same consoleChoose an original release, regional version, revision, bootleg or clearly labelled ROM hack/mod, then press Play. Hacks may change the gameplay. Switching versions restarts the player.
Selected: Default · set 1
The game loads when you press Play · press “Play Now” inside the game if it asks.
B.C. Story (set 1)
B.C. Story
B.C. Story: arcade Action
GAME INFO
How to play B.C. Story online
Getting Started
Insert a coin (or press Enter if free play is enabled) to begin. The game likely opens with a title screen in Japanese; use the arrow keys to navigate any menu and press Enter to confirm. The core objective is to progress through side-scrolling stages, defeating enemies and avoiding hazards. Expect to lose a life on contact with enemies or obstacles, though details on power-ups or health are unknown.
Experiment with the controls: use X to jump over gaps or onto platforms, and S to attack. The game may require precise timing to overcome enemy patterns. If the language barrier is an issue, trial and error is a valid approach - many arcade games of this era rely on visual cues rather than text. Aim to survive as long as possible and achieve a high score.
CONTROLS
Controls
- Arrow Keys: Joystick / Movement
- X: Button 1
- S: Button 2
- Z: Button 3
- A: Button 4
- Q: Button 5
- E: Button 6
- Enter: Start / 1P
- V: Coin / Insert
B.C. Story FAQ
What type of game is B.C. Story?
An arcade action game, likely a side-scrolling platformer or beat 'em up, though specific genre details are not widely documented due to its obscurity.
Is there anything iconic or memorable about B.C. Story?
The game's title and "set 1" designation hint at a potential series or compilation, but no standout elements have been recorded in common retro gaming references.
What makes B.C. Story stand out among Arcade titles of its era?
Its relative rarity and the mystery surrounding its origin make it a niche curiosity. Most arcade hits from the same period are well-known, so B.C. Story represents the many forgotten experiments in early game design.













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