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Amidar

32 plays

Amidar

Inside Amidar

Amidar is a maze video game that came out in arcades back in 1982, developed by Konami and distributed in North America by Stern. It's one of the earliest examples of the grid capture sub-genre, where the objective is to claim territory by running over maze paths. The game ran on standard arcade hardware of the era and was later ported to home systems like the Atari 2600 and Casio PV-1000, though the arcade original remains the definitive version. You control a character who moves through a series of mazes, drawing a line behind them to fill in the grid squares. The trick is to complete entire sections of the maze while avoiding enemies that patrol the pathways. If you can trap an enemy by closing off a section, you earn bonus points. The game alternates between standard maze stages and bonus rounds where you collect items for extra score. Amidar is worth checking out today because it represents an early twist on the maze formula, predating similar capture games by a year or two. It's simple but satisfying, and the arcade version has a clean, colorful look. If you enjoy classic arcade puzzle-action games like Pac-Man but want something a little different in how you claim space, this is a solid pick. It's not deep, but it's fun in short bursts and holds historical value as the first grid capture maze game.

GAME INFO

Platform
Arcade
Genre
Puzzle
Publisher
Konami
Developer
Konami
Released
1982
Region
Japan, USA

How to play Amidar online

To start playing Amidar, insert a coin (press 5 on the keyboard for Coin 1, then Enter for Start). You control a small character that moves through maze corridors. The goal is to run over the lines of the maze to fill in entire grid squares. Each completed square awards points, but enemies patrol the maze and will chase you. Touching an enemy costs a life. The core loop is simple: move around the maze to claim territory while avoiding or outrunning the enemies. If you trap an enemy by closing off a section of the maze behind you, that enemy is eliminated for extra points. After clearing a certain percentage of the grid, the stage ends and a new, harder maze appears. Bonus stages pop up occasionally where you collect fruit or items for score. New players should focus on learning enemy movement patterns and plan routes that let you claim large squares without getting cornered. There is no save feature in the original arcade game - just play for high score. The game is entirely in English, so menus are straightforward.

CONTROLS

Controls

  • Arrow Keys: Joystick / Movement
  • X: Button 1
  • S: Button 2
  • Z: Button 3
  • A: Button 4
  • Q: Button 5
  • E: Button 6
  • Enter: Start / 1P
  • V: Coin / Insert

Amidar FAQ

Is Amidar exclusive to Arcade or did it appear on other systems?

Amidar originally hit arcades in 1982 but was ported to the Atari 2600 by Parker Brothers later that year, and Casio released a version for the PV-1000 in 1983. The arcade version remains the most authentic experience, though the home ports offer a taste of the same grid-capture gameplay.

Can players save progress in Amidar?

The original arcade release does not include any save functionality - it was designed for high score chasing on a single credit. Home ports may have password systems or level select options, but the standard arcade version relies solely on continuous play.

Who developed Amidar?

Konami created Amidar as an original arcade title in 1982. The company is known for many classic games of the era, and Amidar is one of their earlier maze experiments.

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