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Super Lode Runner
Super Lode Runner
Super Lode Runner - Puzzle Classic
GAME INFO
- Platform
- MSX 2
- Genre
- Puzzle
- Publisher
- Sega
- Developer
- Douglas E. Smith
- Released
- 1983
- Players
- 1
- Region
- Japan
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How to play Super Lode Runner online
Getting Started
When you boot up Super Lode Runner on the MSX 2, you'll likely see a title screen followed by a menu. If the game is in Japanese, the menu options typically include "Game Start" or "One Player" as the first choice. Use the Arrow Keys to move the cursor and press X (A button) to select. Some versions may have an edit mode for creating custom levels; stick with the standard game mode first.
The immediate objective is simple: collect every piece of gold in the level to open an exit. Enemies (guards) appear from the top of the screen and patrol the level, chasing you. They can climb ladders and walk on ropes just like you, but they cannot dig holes. Pressing X (A button) while standing on a soft floor tile will dig a hole to your left, and pressing S (B button) digs to your right. A guard that walks into a freshly dug hole will fall in and be stunned briefly, allowing you to pass over their capture point. Plan your path carefully, because once you collect all gold, a golden ladder appears leading upward to the next level.
A few key mechanics to keep in mind: You cannot dig through the same tile twice until you leave the screen and return, and guards respawn from the top after a short time. The game is turn-based in a sense - enemies move only when you move, so you can pause and think. If you get stuck, many versions let you restart the level manually (often with a specific key combination). Use the Select button (V) to pause or access in-game options if available. The challenge escalates quickly, so memorize enemy patterns and use the environment to your advantage.
CONTROLS
Controls
- Arrow Keys: D-Pad / Movement
- X: Trigger 1
- S: Trigger 2
- Enter: Start
Super Lode Runner FAQ
Is Super Lode Runner exclusive to MSX 2 or did it appear on other systems?
It was released exclusively for the MSX 2 platform. While the Lode Runner series appeared on many systems, this specific Super Lode Runner title was built for the MSX 2's hardware capabilities and does not have direct ports to other consoles or computers.
In what year was Super Lode Runner originally released?
The exact release year is not widely documented in available sources. It is generally believed to have come out in the mid-1980s, likely around 1986 or 1987, alongside other MSX 2 software.
Which regions was Super Lode Runner released in?
The game was primarily released in Japan, the main market for MSX 2 software. Some copies may have reached Europe through imports or local distribution, but a formal Western release is not confirmed.
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All MSX 2 gamesGAME INFO
- Platform
- MSX 2
- Genre
- Puzzle
- Publisher
- Sega
- Developer
- Douglas E. Smith
- Released
- 1983
- Players
- 1
- Region
- Japan















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