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Ninja Jajamaru Kun
What is Ninja Jajamaru Kun?
Ninja Jajamaru Kun is an action-platform game originally developed and published by Jaleco for the Family Computer in Japan on November 15, 1985. It was ported to the MSX 1 in 1986, and that version was marketed in Europe as Ninja II, positioning it as a follow-up to Ninja-kun: Majou no Bouken. This is the same core game that launched the long-running Jajamaru-kun series, though the MSX port arrived with a different name overseas.
The player controls the ninja Jajamaru through side-scrolling stages filled with enemies and obstacles. The primary goal is to reach the end of each level by jumping between platforms, avoiding pitfalls, and defeating foes by throwing shurikens or using the character's sword. The game relies on precise timing and basic platforming skill, with a straightforward loop of moving right, clearing out enemies, and reaching the exit. Power-ups occasionally appear to give temporary advantages like increased speed or stronger attacks, but the core challenge remains consistent throughout.
As an early entry in the action-platform genre, Ninja Jajamaru Kun holds a modest but significant place in retro gaming history. It is not a complex or lengthy title, but its tight controls and charming sprite work make it worth a quick play for fans of 8‑bit platformers. Compared to contemporary games like Ninja-kun or even the first Super Mario Bros., it offers a simpler, more arcade‑like experience that captures the feel of mid‑80s console design. The MSX version is especially interesting for its European rebranding, adding a small layer of trivia for collectors.
The player controls the ninja Jajamaru through side-scrolling stages filled with enemies and obstacles. The primary goal is to reach the end of each level by jumping between platforms, avoiding pitfalls, and defeating foes by throwing shurikens or using the character's sword. The game relies on precise timing and basic platforming skill, with a straightforward loop of moving right, clearing out enemies, and reaching the exit. Power-ups occasionally appear to give temporary advantages like increased speed or stronger attacks, but the core challenge remains consistent throughout.
As an early entry in the action-platform genre, Ninja Jajamaru Kun holds a modest but significant place in retro gaming history. It is not a complex or lengthy title, but its tight controls and charming sprite work make it worth a quick play for fans of 8‑bit platformers. Compared to contemporary games like Ninja-kun or even the first Super Mario Bros., it offers a simpler, more arcade‑like experience that captures the feel of mid‑80s console design. The MSX version is especially interesting for its European rebranding, adding a small layer of trivia for collectors.
How to Play Ninja Jajamaru Kun Online
Getting Started: Once you load the game, you will see the title screen and then a simple menu. Press Enter to start. The game uses Japanese text for menus, but the options are minimal: usually just a start selection. The core objective is to guide the ninja through each level from left to right, jumping over gaps and defeating enemies. Use the Arrow Keys to move, X to jump, and S to attack with your shuriken or sword. The B button is your main weapon, so get comfortable tapping it while moving.
The game is divided into several stages, each ending with a small boss or a simple flag. Enemies come in a few varieties, and some can be defeated only with careful timing. Watch for platforms that disappear or move, and collect power‑up icons that appear after defeating certain enemies. Health is limited; touching an enemy reduces your life bar, and losing all lives sends you back to the start of the stage. There is no save function, so you play through in one session.
If you are new to the game, take the first few minutes to practice jumping and attacking. The controls are responsive but require a rhythm, especially when facing fast enemies. The MSX version runs at a steady speed and the sprites are clear, so you can focus on learning enemy patterns. Once you clear a stage, the next one begins immediately. There is no map or inventory to manage - just pure platforming action.
Ninja Jajamaru Kun Keyboard Controls
Controls
- Arrow Keys: D-Pad / Movement
- X: Trigger 1
- S: Trigger 2
- Enter: Start
Frequently Asked Questions
What type of game is Ninja Jajamaru Kun?
Ninja Jajamaru Kun is an action-platform video game. You control a ninja through side-scrolling levels, jumping and attacking enemies.
Is Ninja Jajamaru Kun exclusive to MSX 1 or did it appear on other systems?
It originally appeared on the Family Computer (Famicom) in Japan in 1985, and was later ported to the MSX 1 in 1986. The MSX version was released in Europe as Ninja II, but the core game is the same.
Who developed Ninja Jajamaru Kun?
The game was developed and published by Jaleco. Jaleco was a well‑known Japanese developer and publisher during the 8‑bit era.
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