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Laura (USA)

47 plays

Laura

About Laura

Laura (USA) is a curious little Game Boy Color title that slipped under most people's radar back when the system was in its prime. It's a life simulation game from the late 90s or early 2000s, though exact release details and the developer behind it aren't well documented today. The game is relatively obscure even among collectors, but it stands out for its unusual premise for the platform: rather than controlling a platformer character or solving puzzles, you're put in charge of another person's daily existence. The core gameplay involves making choices that directly affect how Laura lives and behaves from day to day. You manage her schedule, decide what she eats, where she goes, and whom she interacts with. The game tracks various stats like health, happiness, and energy, so balancing those while keeping her life on track becomes the main loop. There are no action sequences or timed challenges - it's all about routine, resource management, and watching the consequences of your decisions play out over time. For retro enthusiasts, Laura offers a glimpse into the more experimental side of Game Boy Color software - a quiet, almost reflective experience that asks you to care for a virtual person in a simple, gameplay-driven way. It's not flashy or deep by modern standards, but its humble approach to the life sim genre makes it a charming oddity worth trying if you're curious about how portable games handled simulation before the era of Harvest Moon clones. You won't find epic quests here, just a small, personal story about daily living.

GAME INFO

Players
1
Region
USA

How to play Laura online

Getting Started When you first load Laura, you'll likely see a title screen with the girl's portrait and a simple menu. Select "New Game" or the top option to begin. Since this is a life simulation, the game will present you with a character sheet showing Laura's basic stats at the start. You don't control her directly like in an action game - instead, you navigate a set of menus to choose her daily activities. The game proceeds one day at a time. At the start of each in-game day, you'll be asked to decide what Laura does: go to school, work, eat, rest, socialize, or pursue hobbies. Pick actions that maintain her health and happiness. If her stats drop too low, she may get sick or become unhappy, which affects how the rest of the game unfolds. There's no final boss or timer - just the slow rhythm of guiding her life. Explore all the menu options to understand what each activity does. Save frequently if the game allows it (often through the Start or Select menu). Because Laura (USA) is a niche title, don't expect tutorial tips; experimentation is part of the charm. Just remember that balance is key - neglecting any one stat for too long will cause problems.

CONTROLS

Controls

  • Arrow Keys: D-Pad / Movement
  • X: A button (jump / confirm)
  • S: B button (run / attack / cancel)
  • Enter: Start / Pause
  • V: Select

Laura FAQ

Who developed Laura?

The developer of Laura (USA) is not widely documented in mainstream gaming archives. It appears to have been created by a small or obscure studio, possibly a Japanese company, but no confirmed name has survived in publicly available records.

In what year was Laura originally released?

No official release year for Laura (USA) has been reliably confirmed. Based on its Game Boy Color platform and style, it likely came out between 1998 and 2001, but exact dates are missing from common reference sites.

Is Laura exclusive to Game Boy Color or did it appear on other systems?

Laura appears to be exclusive to the Game Boy Color. No records suggest it was ported to other consoles or handhelds, making it a single-platform release that remains obscure today.

All Game Boy Color games

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