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Columns (World)

39 plays

Columns

Columns - Puzzle Classic

Columns (World) is a puzzle game released for the Sega Genesis in 1990, published and developed by Sega. It arrived during the early years of the 16-bit console era, when falling-block puzzles were all the rage following Tetris's success. This version is a worldwide release, meaning it worked across multiple regions with minimal changes. The game's premise is simple: stack falling jewels to create chains, but it adds its own twist to the formula that sets it apart from contemporary puzzlers. Players control a vertical column of three different colored jewels as it descends from the top of the playfield. You can move the column left and right, rotate the order of the jewels within it, and drop it faster. The goal is to line up three or more jewels of the same color in a row, whether horizontally, vertically, or diagonally. Matching sets vanishes those jewels, causing everything above to fall and potentially creating chain reactions. If the pile reaches the top, the game ends. The core loop is straightforward but demands quick thinking as the speed gradually increases. What makes Columns worth revisiting today is its clean, addictive design. It doesn't try to be a full-scale epic; it's a focused, one-more-go kind of game that fits perfectly in short bursts. Compared to Tetris, the diagonal matching adds a layer of spatial planning that keeps it fresh. For fans of classic puzzle games, Columns remains a solid choice on the Genesis, especially if you appreciate its vibrant gem graphics and cheerful soundtrack. It may be simple, but that simplicity is its strength, making it easy to pick up and hard to put down.

GAME INFO

Platform
SEGA Genesis
Genre
Puzzle
Released
1990
Players
1-2
Region
Japan, USA, Europe

More Columns Games

Ready for another round? Explore more Columns games and console editions. Choose a game below to play it on its own page.

How to play Columns online

Getting Started

When you start the game, you'll see the title screen. Press Enter to begin. In Columns, you control a falling column of three jewels. Use the Arrow Keys to move the column left or right, and press Z or A to rotate the top jewel to the bottom - this lets you rearrange the order. The goal is to line up three or more jewels of the same color in a row, either horizontally, vertically, or diagonally. Matching them makes them disappear and scores points.

The core loop is simple: a new column drops, you position it, and try to create matches. As you clear jewels, the remaining ones above fall, which can trigger chain reactions. The speed increases over time, so you need to think fast. There is no story or complex tutorial - just start playing and learn by doing. If the jewels reach the top of the playfield, the game ends. The buttons you need most often are rotate (Z or A) and the D-Pad down direction, which speeds up the fall.

One tip: diagonal matches are just as valid as straight lines, so watch for opportunities across the board. The game also has a two-player mode, but on a single keyboard you'd need to share controls or use a controller. For a first-timer, just focus on keeping the pile low and clearing lines whenever possible.

CONTROLS

Controls

  • Arrow Keys: D-Pad / Movement
  • X: A button
  • S: B button
  • Z: C button
  • A: X button (6-button pad)
  • Q: Y button (6-button pad)
  • E: Z button (6-button pad)
  • Enter: Start / Mode

Columns FAQ

Is Columns considered easy to pick up or challenging?

It is very easy to pick up because the rules are simple and the first few levels are slow. The challenge ramps up quickly as the falling speed increases, demanding faster decisions and careful planning to avoid the top.

Is there anything iconic or memorable about Columns?

The game's distinctive mechanic of rotating a column of three jewels to create diagonal matches sets it apart from Tetris. Its bright, jewel-toned graphics and catchy music also make it a memorable part of the Genesis library.

Who developed Columns?

Sega developed Columns in-house. It was one of the company's early puzzle titles for the Genesis and helped establish a genre that Sega would revisit in later games.

All SEGA Genesis games

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