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Come On! Picot

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Come On! Picot

Come On! Picot on MSX1

Come On! Picot is an MSX1 game that appears to be a Japanese release from the 1980s, though the exact developer and publisher are not widely documented. The title suggests a playful, character-driven experience, likely starring a small creature or mascot named Picot. It falls into the action or puzzle genre common on the platform, but specific details about its creation remain unclear. Players control the titular Picot, moving across static or scrolling screens using typical platforming mechanics. The goal likely involves avoiding hazards, collecting items, or reaching an exit within a time limit. Without documented specifics, the gameplay probably follows the conventions of many early MSX titles: tight level layouts, simple enemy patterns, and a focus on reflexes rather than complex storytelling. Today, Come On! Picot is a niche curiosity for collectors of obscure MSX software. Its limited documentation and rarity make it an interesting piece of retro gaming archaeology rather than a polished classic. If you enjoy uncovering forgotten titles from the 8-bit era, this is worth a quick play, but don't expect a groundbreaking experience.

GAME INFO

Platform
MSX 1
Genre
Action

How to play Come On! Picot online

Getting Started The game boots to a title screen; press Enter to proceed. The menu is in Japanese, but the main option (likely "Press Start" or a similar prompt) is straightforward. Use Arrow Keys to move Picot around the screen, and X to jump over obstacles or onto platforms. S might be used to attack or interact, depending on the game. Your first objective is to explore the initial stage. Try collecting any visible objects or reaching the far right side of the screen. Dying will probably send you back to the start of the level. Since this is an MSX1 title, there is no save system, so you must complete the game in one sitting. Experiment with the controls to discover any hidden mechanics, such as using the Z or A buttons for alternate actions.

CONTROLS

Controls

  • Arrow Keys: D-Pad / Movement
  • X: Trigger 1
  • S: Trigger 2
  • Enter: Start

Come On! Picot FAQ

Is Come On! Picot considered easy to pick up or challenging?

The difficulty is not well documented, but like many MSX1 action games, it likely requires precise timing and memorization. Expect a moderate challenge typical of the era.

Can players save progress in Come On! Picot?

No. As a cartridge-based MSX1 game from the 1980s, it lacks a battery save or password system. Progress is lost when the console is turned off.

Which regions was Come On! Picot released in?

The release region is not widely recorded, but it was most likely sold only in Japan given the title and obscurity outside of that market.

All MSX 1 games

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CONSOLES

NINTENDO

SEGA

NEC

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