Chouzetsu Rinjin - Bravoman (Japan)
Getting to Know Chouzetsu Rinjin - Bravoman (Japan)
Chouzetsu Rinjin - Bravoman is a side-scrolling action platformer released exclusively for the NEC TurboGrafx-16 (PC Engine) in Japan. It came out in the early 90s, a time when the platform was packed with colorful arcade-style games. The publisher and developer aren't widely documented in English sources, but it's known as a quirky Japanese import that never saw an official release outside the country.
You control Bravoman, a superhero whose main gimmick is an extendable arm that can punch enemies from a distance and latch onto platforms. The gameplay involves running and jumping through horizontally scrolling levels, fighting off a variety of bizarre enemies. Each stage ends with a boss fight that tests your timing and use of the stretchy limb mechanic. The controls are simple: move with the d-pad, jump with one button, and attack with another.
This title is worth checking out if you're into obscure, offbeat action games from the TurboGrafx-16 era. Its unique stretching mechanic sets it apart from other platformers on the system. The game is short and can be finished in under an hour, making it a fun, low-commitment experience. Just be prepared for Japanese menus and a difficulty curve that gets steep toward the later stages.
How to Play Chouzetsu Rinjin - Bravoman (Japan) Online
Getting Started
When you first boot up the game, you'll see a title screen with options in Japanese. Press Enter to start a new game. The main menu likely includes a continue option and possibly a password system for levels. If you can't read Japanese, just experiment with the d-pad and Enter key to select the first option.
The core loop is straightforward: move to the right, defeat enemies with your stretchy arm, avoid pits and traps, and reach the end of the level. Your arm can be aimed in different directions by holding the d-pad while pressing the attack button. Use it to hit enemies from a safe distance or to grab onto ledges above you. You have a health bar and can collect power-ups, which are usually indicated by icons that appear after defeating certain enemies.
Pay attention to enemy patterns, especially bosses. The game expects you to learn attack timings and use your reach advantage. There are no continues by default, so dying sends you back to the start of the level. The password system (if present) lets you resume progress. Overall, treat it like a classic arcade-style platformer: memorize levels, conserve health, and stay patient.
Chouzetsu Rinjin - Bravoman (Japan) Keyboard Controls
Controls
- Arrow Keys: D-Pad / Movement
- X: I button
- S: II button
- Enter: Run / Start
- V: Select
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