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AV Poker (Japan)
AV Poker
AV Poker on TG16
- NEC TURBOGRAFX-16
- Simulation
- 5· 0 votes
GAME INFO
- Platform
- NEC TURBOGRAFX-16
- Genre
- Simulation
- Players
- 1
- Region
- Japan
How to play AV Poker online
Getting Started
When you start AV Poker, you'll see a title screen with Japanese text. Press Start to enter the game. The main screen shows your credit balance at the top and a hand of five cards. Use the D-Pad to highlight each card, then press the confirm button (A/X by default) to hold or release it. Once you've selected which cards to keep, choose the "Draw" button (usually the B button) to replace the discarded cards.
After the draw, the game checks your hand against a payout table displayed on screen. Winning hands add credits to your balance, while losing hands cost you your bet. After each round, you'll see an adult image if you won - these are the reward for a strong hand. The game continues until you quit or run out of credits. There is no save function, so play in a single sitting.
The menus and prompts are entirely in Japanese, but the poker mechanics are straightforward. The D-pad moves a cursor over card positions, and the confirm/cancel buttons are clearly mapped. Watch the payout table (it uses standard English poker hand names) to know your winning combinations. Lower your bet using the D-pad left/right if you want to stretch your credits.
CONTROLS
Controls
- Arrow Keys: D-Pad / Movement
- X: I button
- S: II button
- Enter: Run / Start
- V: Select
AV Poker FAQ
Who developed AV Poker?
The developer of AV Poker is not widely documented in English-language sources. It was published by Nihon Bussan, but the specific studio responsible for the programming and art is unclear.
In what year was AV Poker originally released?
The exact release year is not universally agreed upon, but most references point to an early 1990s launch, likely 1990 or 1991. No official date was recorded for Western audiences.
Can players save progress in AV Poker?
No, AV Poker does not include a save feature. The HuCard format for the TurboGrafx-16 lacked battery-backed memory, so the game is designed for single-session play without persistent progress.
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- Platform
- NEC TURBOGRAFX-16
- Genre
- Simulation
- Players
- 1
- Region
- Japan













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