Dig Dug II - Trouble in Paradise (USA)
About Dig Dug II - Trouble in Paradise (USA)
Dig Dug II - Trouble in Paradise is an arcade-style action game released for the Nintendo Entertainment System. It was developed by Namco and is a sequel to the original Dig Dug, which gained popularity in arcades during the early 1980s. This title was officially released in the USA, continuing the legacy of the franchise on a home console platform.
In this game, players control a character named Taizo Hori, who must defeat enemies by inflating them until they burst or by dropping blocks on them. The gameplay shifts from the underground maze exploration of its predecessor to a more open island setting where players navigate various terrains. The core mechanics revolve around strategic digging and positioning, as players must also manage the island's geography to eliminate threats effectively.
Dig Dug II offers a unique twist on the classic formula, making it an interesting title for fans of retro gaming. While it may not have the same level of acclaim as the original, it holds a special place for those who enjoy arcade-style gameplay and nostalgic experiences. The game can be a bit niche, but its quirky mechanics and colorful visuals make it worth a try for anyone looking to explore the NES library.
How to Play Dig Dug II - Trouble in Paradise (USA)
Controls
- Arrow Keys — D-Pad / Movement
- X — A button (jump / confirm)
- S — B button (run / attack / cancel)
- Enter — Start / Pause
- V — Select
To get started in Dig Dug II, begin by selecting the game from the NES menu. Once in, you will control Taizo Hori on an island where you must defeat enemies. The primary goal is to eliminate all enemies on the screen by either inflating them or using blocks to crush them.
The game has a unique mechanic where the landscape can be altered by digging through sections of the island. As you dig, be mindful of your surroundings and the enemies, as they can quickly overwhelm you. Mastering the balance of digging and attacking is key to progressing through the levels.
Comments (0)