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Time Twist - Rekishi no Katasumi de... - Kouhen (Japan)

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Time Twist - Rekishi no Katasumi de... - Kouhen (Japan)
Famicom Disk System Adventure 1991 Japan 1 Player 5 (0) 14

Time Twist - Rekishi no Katasumi de... - Kouhen (Japan)

About Time Twist - Rekishi no Katasumi de... - Kouhen (Japan)

Time Twist - Rekishi no Katasumi de... - Kouhen is the second half of a text-driven adventure game released for the Famicom Disk System in 1991, exclusively in Japan. The title translates to "Time Twist - In a Corner of History... - Latter Half". It fell near the end of the FDS commercial library, when Nintendo and third parties were already shifting focus to cartridge-based games. Details about its development team remain scant in English sources, but the game itself is a fairly ambitious narrative experiment for the platform.

You control a character who travels through different historical eras by solving puzzles and making dialogue choices. The interface uses a point-and-click cursor to examine objects, talk to characters, and pick up items that are stored in an inventory. Progress is saved directly to the disk, which was a notable feature for FDS games. The story continues directly from the first disk, so you are expected to have played or know the events of "Zenpen" to follow the plot.

For retro gamers interested in narrative-heavy FDS titles, Time Twist offers a unique time-travel theme that was uncommon on the system. Its reliance on text and static screens means it feels closer to an early PC adventure than most console games of the era. The disk swapping between halves is a minor hassle, but the game's historical settings and branching conversations give it a distinct charm among Japanese-exclusive Famicom releases.

How to Play Time Twist - Rekishi no Katasumi de... - Kouhen (Japan) Online

When you start Kouhen, the game assumes you have completed the first disk. There is no introductory recap, so you may need to rely on context or external summaries if you missed Zenpen. The core loop involves exploring a location, examining everything, talking to characters, and using items from your inventory to overcome obstacles. Menus and dialogue are entirely in Japanese, with no English patch widely available. To navigate menus, use the D-pad to highlight options and press X to confirm. S cancels or goes back. Keep an eye on the bottom text box for prompts. Saving happens automatically when you reach certain points, but you can also manually save at specific save points indicated by a disk icon.

Time Twist - Rekishi no Katasumi de... - Kouhen (Japan) Keyboard Controls

Controls

  • Arrow Keys: D-Pad / Movement
  • X: A button (jump / confirm)
  • S: B button (run / attack / cancel)
  • Enter: Start / Pause
  • V: Select

Frequently Asked Questions

What makes Time Twist - Rekishi no Katasumi de... - Kouhen stand out among Famicom Disk System titles of its era?
It is one of the few FDS games built around a point-and-click adventure interface rather than platforming or action. The time travel narrative weaves through various historical periods, and the two-disk structure was rare for a story-driven game on the platform. Its reliance on text and puzzles sets it apart from the typical Famicom library.
Is Time Twist - Rekishi no Katasumi de... - Kouhen exclusive to Famicom Disk System or did it appear on other systems?
It was released only for the Famicom Disk System in Japan in 1991. No ports or re-releases have been documented on other consoles or computers. The disk format itself makes it region-locked to Japanese FDS units without modification.
Is there anything iconic or memorable about Time Twist - Rekishi no Katasumi de... - Kouhen?
The title screen music and the opening sequence of a clock tower are often mentioned by fans of obscure FDS games. The need to swap disks mid-game also creates a memorable physical interaction uncommon for the era. Its historical vignettes and branching paths give it a strong identity among adventure game enthusiasts.

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