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Congo Bongo (Rev C, 3 board stack)

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Congo Bongo (Rev C, 3 board stack)
Arcade Platformer Revision Base Congo Bongo Ver Rev C, 3 board stack Pub Sega Dev Sega 1983 Japan, USA, Europe 1 Player 5 (0) 10

Congo Bongo (Rev C, 3 board stack)

What is Congo Bongo (Rev C, 3 board stack)?

Congo Bongo (Rev C, 3 board stack) is an arcade platformer released by Sega in 1983, originally known as Tip Top. It runs on Sega's arcade hardware and is a revision of the original Congo Bongo, marked by the Rev C labeling and a three-board PCB stack. The game uses an isometric perspective similar to Sega's earlier Zaxxon, but unlike that game, it does not scroll; each screen is a static, fixed-angle board. Code was contributed in part by the company Ikegami Tsushinki, a detail confirmed by messages in the ROM.

The player controls a native hunter who must navigate jungle-themed boards to catch (or shoot) the gorilla Congo Bongo, who appears at the end of each level. Each stage is viewed from a diagonal overhead angle and is filled with hazards like rivers, rolling logs, and enemy animals. The core action involves running, jumping, and climbing across the isometric grid while avoiding obstacles and shooting enemies. The game's non-scrolling design means each board is a single screen, with limited space to maneuver.

Congo Bongo is a prime example of the isometric platforming trend that followed Zaxxon, but it stands apart by focusing on a single-screen puzzle-like layout rather than scrolling. It is a simple, direct game that captures the early 80s arcade sensibility: pick-up-and-play difficulty, colorful sprites, and a quirky premise. For retro enthusiasts, this revision offers a slightly tweaked version of the original code (likely bug fixes or difficulty adjustments) and the charm of a lesser-known Sega arcade title. If you enjoy classic single-screen platformers with a unique perspective, it is worth a few credits.

How to Play Congo Bongo (Rev C, 3 board stack) Online

Getting Started

Insert a coin (or press a designated key to start) and then press Start to begin. The game immediately throws you onto the first board. Your goal is to reach the top of the level where Congo Bongo awaits, while avoiding or shooting the various animals that block your path. Movement uses the arrow keys, and you can jump with X. Use the S button to attack (throw a spear) at enemies. The isometric view means you must carefully judge distances when jumping between platforms.

Each screen is a self-contained challenge, often involving crossing rivers by hopping on logs, climbing vines, or avoiding rolling boulders. You have a limited number of lives, and getting hit by an enemy or falling into water costs a life. The game ends when your lives run out. There is no save or continue system in this arcade version - it is pure quarter-munching action. The core loop is simple: clear each screen by reaching the exit, survive the gauntlet, and eventually face the gorilla.

If you are unfamiliar with isometric platformers, expect a learning curve. The diagonal movement can be tricky, and some jumps require precise timing. Take your time on each board and memorize enemy patterns. The game does not feature any hidden mechanics - what you see is what you get. Just keep moving, watch your step, and attack when safe.

Congo Bongo (Rev C, 3 board stack) Keyboard Controls

Controls

  • Arrow Keys: Joystick / Movement
  • X: Button 1
  • S: Button 2
  • Z: Button 3
  • A: Button 4
  • Q: Button 5
  • E: Button 6
  • Enter: Start / 1P
  • V: Coin / Insert

Frequently Asked Questions

Does Congo Bongo have a multiplayer or co-op mode?
Congo Bongo is strictly a single-player game. There is no cooperative or competitive multiplayer mode. Only one player can play at a time, and you have a limited number of lives to complete the boards.
Which regions was Congo Bongo released in?
Congo Bongo saw a wide release across Japan, the United States, and Europe. It was distributed by Sega in all three territories during 1983.
Who developed Congo Bongo?
Congo Bongo was developed by Sega, with code contributions from the company Ikegami Tsushinki. The exact division of labor is not widely documented, but the ROM includes a credit message indicating Ikegami Tsushinki's involvement.

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