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Come Come (Petaco SA bootleg of Puck Man) [Bootleg]

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Come Come (Petaco SA bootleg of Puck Man) [Bootleg]
Arcade Arcade Unlicensed Base Puck Man 5 (0) 12

Come Come (Petaco SA bootleg of Puck Man) [Bootleg]

Inside Come Come (Petaco SA bootleg of Puck Man) [Bootleg]

Come Come is an unlicensed arcade bootleg of Namco's original Puck Man, produced by Petaco SA sometime in the early 1980s. Puck Man itself was the Japanese precursor to what the West knows as Pac-Man, famously renamed to avoid vandalism on the cabinet. This bootleg copies the core maze-chase concept but with altered graphics and sound, typical of the era's underground arcade market. It's a straightforward example of early arcade piracy, aimed at capitalizing on the maze craze without paying licensing fees.

The player guides a yellow, circular character through a simple blue maze filled with small white dots. The objective is to eat every dot while avoiding four colored ghosts that patrol the corridors. Eating a larger flashing dot (a power pellet) briefly turns the tables, allowing the player to eat ghosts for bonus points. Fruit items occasionally appear near the center of the maze for extra score. There's no story or progression beyond clearing the maze to advance to the next, slightly faster level.

Today, Come Come is mainly a curiosity for retro collectors interested in bootleg history and the early days of arcade cloning. It plays nearly identically to Puck Man, so it doesn't offer new gameplay, but it does show how aggressively unlicensed manufacturers copied hit titles before modern copyright enforcement. If you've played any version of Pac-Man, you already know exactly what to expect. It's a simple, repetitive, but historically interesting relic of golden-age arcade bootlegging.

How to Play Come Come (Petaco SA bootleg of Puck Man) [Bootleg] Online

Getting Started

First, press Enter to insert a virtual coin and start the game. The title screen may show "Come Come" with no options; just begin playing. You control the yellow character using the arrow keys to navigate the maze.

The core loop is straightforward - eat all the small dots in the maze to clear the stage. Avoid the four colored ghosts; touching them costs a life. Power pellets (larger flashing dots) let you eat ghosts for a few seconds. After clearing the maze, the next stage starts with higher speed and slightly different ghost behavior.

There are no continues or saves - typical for early arcade games. The game ends when you lose all lives. No menus or instructions are shown, so jump right in. The controls are minimal, so you'll master them quickly.

Come Come (Petaco SA bootleg of Puck Man) [Bootleg] Keyboard Controls

Controls

  • Arrow Keys: Joystick / Movement
  • X: Button 1
  • S: Button 2
  • Z: Button 3
  • A: Button 4
  • Q: Button 5
  • E: Button 6
  • Enter: Start / 1P
  • V: Coin / Insert

Frequently Asked Questions

Does Come Come have a multiplayer or co-op mode?
No, the game is strictly single-player. There is no option for simultaneous or alternating multiplayer, common for maze-chase games of its era.
Is Come Come exclusive to Arcade or did it appear on other systems?
Come Come was only released as an arcade board by Petaco SA. It never received official ports to home consoles or computers, as it was an unlicensed bootleg.
Who developed Come Come?
The specific developer within Petaco SA is not documented. The company itself was a Spanish arcade bootlegger active in the early 80s, but individual credits are unknown.

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