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Burger Time (Data East USA) [graphics issues, use parent romset!]

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Burger Time (Data East USA) [graphics issues, use parent romset!]
Arcade Platformer Pub Data East Dev Data East 1982 USA 1 Player 5 (0) 5

Burger Time (Data East USA) [graphics issues, use parent romset!]

Inside Burger Time (Data East USA) [graphics issues, use parent romset!]

BurgerTime is an arcade game originally released by Data East in 1982. The version here, labeled 'Data East USA', is the American release of the classic title. Be warned that this particular ROM set is noted for having graphics issues; the parent ROM set is recommended if you encounter problems. The game was designed in-house by Data East but actual development was outsourced, according to a former programmer. It's a straightforward arcade platformer that became famous for its unique burger-building concept.

Players take control of chef Peter Pepper, who must walk across the platforms of a giant burger to create each layer. The goal is to step on each ingredient (bun, patty, lettuce, etc.) until it drops onto the layer below, eventually assembling the entire burger. Meanwhile, ingredients like hot dogs, eggs, and pickles chase Peter around the screen. To defend himself, Peter can use pepper spray to temporarily stun enemies. The core loop is all about navigating the platforms carefully, luring enemies into falling ingredients, and completing each burger before time runs out.

Even with its dated graphics and simple mechanics, BurgerTime remains a genuinely fun and tense arcade experience. The puzzle-like navigation and risk-reward gameplay still hold up, especially for fans of early arcade titles. It's not a deep game, but it has that addictive 'one more try' quality that made the golden age of arcades so memorable. Just make sure you use the parent ROM set if the graphics seem off.

How to Play Burger Time (Data East USA) [graphics issues, use parent romset!] Online

Getting Started

When you start a game, you are immediately dropped into the first level: a side-view burger with multiple platforms. Your goal is to walk over each ingredient piece (the buns, patty, lettuce, etc.) to make them fall to the platform below. Once all ingredients have fallen and the burger is fully assembled, you clear the level.

The main challenge comes from the enemies: walking hot dogs, eggs, and pickles that chase Peter Pepper. They can knock you down and cost a life. You can temporarily stun them by using pepper spray (the B button). Stunned enemies turn blue and can then be defeated by hitting them or by dropping a burger ingredient on them. Luring enemies under a falling ingredient is a key tactic.

Be aware that this specific ROM set may have graphics glitches. If you see visual corruption, switch to the parent ROM set for a smoother experience. Otherwise, just focus on creating burgers while staying ahead of the enemies. The game ends when you lose all lives, with extra lives awarded at certain score thresholds.

Burger Time (Data East USA) [graphics issues, use parent romset!] Keyboard Controls

Controls

  • Arrow Keys: Joystick / Movement
  • X: Button 1
  • S: Button 2
  • Z: Button 3
  • A: Button 4
  • Q: Button 5
  • E: Button 6
  • Enter: Start / 1P
  • V: Coin / Insert

Frequently Asked Questions

Is Burger Time exclusive to Arcade or did it appear on other systems?
Burger Time first hit arcades in 1982 but quickly spread to many home platforms. Ports exist for the Atari 2600, NES, Intellivision, Commodore 64, and even modern compilations. The arcade original remains the definitive version due to its crisp controls and authentic timing.
In what year was Burger Time originally released?
The original arcade version of Burger Time debuted in 1982. Data East published it worldwide, though development was contracted to an external company. That year marked the peak of golden-age arcade platformers.
Who developed Burger Time?
Burger Time was published by Data East and designed in-house, but the actual programming and development were outsourced to an unnamed external company, according to a former Data East programmer. The exact studio has never been officially documented.

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