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Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) [Prototype]

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Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) [Prototype]
Arcade Platformer Prototype Ver Ver 0.0J 1993 Japan 1-2 Players 5 (0) 5

Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) [Prototype]

About Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) [Prototype]

Bubble Bobble II is an arcade prototype originally dated December 13, 1993, and identified by the version label Ver 0.0J. This build predates the commercial release and was developed by Taito, the studio behind the original Bubble Bobble. As a prototype, it represents an early stage of the sequel's development, running on Taito's F3 hardware.

Players control a dinosaur-like character navigating side-scrolling stages. The core gameplay revolves around trapping wandering enemies inside bubbles by shooting them. Once trapped, players must pop the bubbles by touching them or using their character's tail, causing the enemies to be defeated and dropping food items that grant points. The game supports simultaneous two-player cooperative play, where both players work together to clear each room. Levels are themed and become more complex with new enemy types and environmental hazards.

Bubble Bobble II builds on the formula of its predecessor by adding power-ups and larger stages. For retro gamers, this prototype is a fascinating look at an unfinished version of a well-known series. The build may contain different level layouts or debug features not present in the final release. It offers a glimpse into the development process and is worth playing for fans curious about how classic games evolved before reaching store shelves.

How to Play Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) [Prototype] Online

Since this is a prototype directly from the arcade board, the game boots immediately into a title screen. Press Start (Enter) to begin. The menus are in English despite the Japanese version tag, so navigation is straightforward. You can choose between one or two players using the D-Pad and confirm with X. Once in a level, you control your character as they jump and shoot bubbles. The goal is to trap all enemies in bubbles, then pop them to clear the stage. Watch for skull bubbles that harm you and use the special fire bubble if it appears. The game continues until you run out of lives or continue credits. There is no save function in this prototype build, so play through in one sitting.

Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) [Prototype] Keyboard Controls

Controls

  • Arrow Keys: Joystick / Movement
  • X: Button 1
  • S: Button 2
  • Z: Button 3
  • A: Button 4
  • Q: Button 5
  • E: Button 6
  • Enter: Start / 1P
  • V: Coin / Insert

Frequently Asked Questions

Is Bubble Bobble II considered easy to pick up or challenging?
Bubble Bobble II is fairly easy to learn due to simple controls - jump and shoot bubbles. However, later stages introduce faster enemies and tricky platform layouts, raising the challenge. For two players working together, the game becomes more manageable.
Is Bubble Bobble II exclusive to Arcade or did it appear on other systems?
The commercial version of Bubble Bobble II was released on Taito's arcade hardware. It later received home ports for the Sega Saturn and PlayStation in Japan, though this prototype build is arcade-only.
What type of game is Bubble Bobble II?
Bubble Bobble II is a cooperative action-platformer where players shoot bubbles to trap foes and then pop them for points. It blends platforming with puzzle-like level design, staying true to the original's formula but expanding on it.

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