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Blue Print (Jaleco)

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Blue Print (Jaleco)
Arcade Arcade Pub Bally Midway Dev Zilec Electronics 1982 USA 1 Player 5 (0) 6

Blue Print (Jaleco)

Blue Print (Jaleco) Overview

Blue Print is an arcade maze game that hit arcades in September 1982. It was developed by the Stamper brothers at Zilec Electronics and licensed to Bally Midway for distribution in North America. Home ports later showed up on the Atari 2600, Atari 5200, and Commodore 64 courtesy of CBS Electronics in 1983. The core concept is simple: guide a character through a maze while avoiding enemies and collecting items.

The player controls a little man who must navigate a series of maze-like screens. The goal is to collect all the pieces of a blueprint scattered around the maze while avoiding or outsmarting the patrolling enemies. Touching an enemy costs a life, but the player can use items like bombs or keys to temporarily stun foes or block their path. Each completed screen moves the player forward, increasing difficulty with faster enemies and tighter layouts.

For a 1982 coin-op, Blue Print is a straightforward but solid example of the maze-chase genre. It doesn't have the personality of Pac-Man or the complexity of later games, but it's a decent challenge and historically interesting as an early work from the Stamper brothers before they founded Rare. If you enjoy pick-up-and-play arcade games from the early 80s, it's worth a few credits to see how it stacks up against its better-known cousins.

How to Play Blue Print (Jaleco) Online

When you drop a quarter (or press Enter to start), you'll be placed at the beginning of the first maze. Your character moves with the arrow keys, and you have two main actions: using the A button (X key) might trigger a special item you've collected, while the B button (S key) could be used to drop a bomb if you've picked one up. The core loop is simple: enter a new screen, collect all the blueprint pieces scattered around, and reach the exit while dodging enemies that home in on you. Each piece you pick up reduces the remaining count, and the level ends when you have all of them.

New players should focus on learning enemy patterns first. Enemies follow set paths but speed up as you clear more pieces. You can pick up bombs to stun enemies temporarily, giving you a window to grab nearby pieces. Keys unlock doors that block certain paths, so plan your route. There is no way to pause or save progress in the arcade original - each credit gives you a few lives, and when they're gone, you're back to the title screen. Stick with it, and you'll start to see the rhythm behind the maze.

Blue Print (Jaleco) Keyboard Controls

Controls

  • Arrow Keys: Joystick / Movement
  • X: Button 1
  • S: Button 2
  • Z: Button 3
  • A: Button 4
  • Q: Button 5
  • E: Button 6
  • Enter: Start / 1P
  • V: Coin / Insert

Frequently Asked Questions

Is Blue Print exclusive to Arcade or did it appear on other systems?
Blue Print originally launched in arcades in 1982, but it was ported to the Atari 2600, Atari 5200, and Commodore 64 by CBS Electronics the following year. The arcade version remains the original and most authentic experience.
Can players save progress in Blue Print?
No, the arcade release does not include any save functionality. It follows the standard arcade model of giving you a set number of lives per credit, and once you lose them all, the game restarts from the beginning. The home ports also lack save options, typical for early 80s games.
Which regions was Blue Print released in?
The arcade version was distributed primarily in North America by Bally Midway. It also saw release in Japan under the Jaleco name, which is reflected in the title of this ROM. European availability is less documented, but the Bally Midway release likely reached European arcades through standard distribution channels.

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