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Aztarac [Vector graphics]

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Aztarac [Vector graphics]
Arcade Shooter Pub Centuri Dev Tim Stryker 1983 USA 1 Player 5 (0) 9

Aztarac [Vector graphics]

Aztarac [Vector graphics] on arcade

Aztarac is a scrolling multidirectional shooter that hit arcades in 1983, courtesy of Centuri. It was developed by Tim Stryker and stood out at the time for its color vector graphics, a rarity in a field dominated by raster displays. Few machines were produced, making this a genuine obscure gem for collectors and retro enthusiasts.

The player takes command of a tank piloted by mutant humans defending space outposts. The key mechanic is the independently controlled turret: you can move your tank in one direction while firing in another, which takes some getting used to. Enemy ships swarm in from all sides, and your goal is to protect those outposts from being destroyed. The visuals are sharp and colorful, enhanced by a circular plastic lens over the monitor that gives the screen a slightly curved look.

Today, Aztarac is worth a look if you enjoy early vector shooters like Star Castle or Tempest, but with a scrolling twist. Its rarity means many arcade fans have never played it, so grabbing a ROM or emulated version lets you experience a piece of arcade history that most people missed. It's a simple, focused game that doesn't overstay its welcome, and the independent turret mechanic adds a layer of strategy not found in many contemporaries.

How to Play Aztarac [Vector graphics] Online

Getting started: When you fire up Aztarac, you'll see the title screen and then the game starts immediately. Use the arrow keys to move your tank around the playfield, which scrolls in all directions. Your turret is controlled independently: pressing one of the attack buttons fires in the direction your turret is pointing, while you can still drive the tank elsewhere. The core loop is to stay alive while shooting down waves of enemy ships that zoom toward the space outposts on screen. If an outpost gets destroyed, you lose a life, so prioritize protecting them over chasing kills.

A new player should know that the turret's angle can be tricky at first. Practice moving in one direction while aiming in another to hit enemies that flank you. The circular plastic lens effect is purely cosmetic in emulation, but the color vector display makes enemy patterns easy to read. There's no continue system in the original arcade version, so each credit gives you a limited number of lives. Try to memorize enemy spawn patterns to survive longer and rack up a high score.

Aztarac [Vector graphics] Keyboard Controls

Controls

  • Arrow Keys: Joystick / Movement
  • X: Button 1
  • S: Button 2
  • Z: Button 3
  • A: Button 4
  • Q: Button 5
  • E: Button 6
  • Enter: Start / 1P
  • V: Coin / Insert

Frequently Asked Questions

Who developed Aztarac?
Tim Stryker developed Aztarac. He was the sole programmer and likely also designed the game, working under the Centuri banner for its 1983 release.
Is Aztarac exclusive to Arcade or did it appear on other systems?
Aztarac was released only in arcades. No official home ports exist, though it appears on various retro game compilations and emulation sites today.
What type of game is Aztarac?
Aztarac is a scrolling multidirectional shooter with color vector graphics. Players control a tank with an independently rotating turret, defending space outposts from waves of enemy ships.

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