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Amidar (Stern)

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Amidar (Stern)
Arcade Arcade Pub Konami Dev Konami 1982 Japan, USA 5 (0) 11

Amidar (Stern)

Amidar (Stern) Overview

Amidar is a maze video game developed by Konami and released in arcades in 1982. In North America, it was distributed by Stern, making it a notable import for arcade enthusiasts. This game belongs to the arcade platform and is considered the first entry in the grid capture sub-genre of maze games, a distinction that influenced many later titles. The 1982 release year places it in the early golden age of arcade gaming, competing with classics like Pac-Man and Donkey Kong.

In Amidar, the player controls a character who moves through a maze, painting the grid lines by walking over them. The goal is to capture entire sections of the maze, turning them a different color. Completing a section triggers a bonus. However, enemies such as a panda and a gorilla patrol the maze and can tag the player, costing a life. The player can briefly jump over enemies to dodge them, and the game includes a bonus round where a tractor beam can be used to catch floating items. The core loop involves careful route planning and quick reflexes to avoid the adversaries while efficiently painting the grid.

Today, Amidar is worth trying for its historical significance as the precursor to games like Qix and its simple yet surprisingly deep gameplay. Its abstract, colorful graphics and catchy sound effects capture the essence of early 80s arcades. While not as famous as some contemporaries, it remains a solid challenge for retro gaming fans who appreciate maze-based mechanics and the satisfying feedback of capturing territory. It's a niche but rewarding title that shows the experimental side of the era's game design.

How to Play Amidar (Stern) Online

Getting Started: When you start Amidar, you are placed in a maze with a grid of white lines. Your objective is to move over these lines to paint them a different color. To capture a section, you must completely outline it, which then fills in and awards points. The first maze is relatively simple, but enemies like a panda and a gorilla will start chasing you. Use the Arrow Keys to move around the maze.

The core loop involves planning your path to enclose areas while avoiding enemies. You can jump over enemies by pressing X (the jump button), which is essential for escaping tight spots. Each level increases the number and speed of enemies, requiring quicker decisions. If you are caught, you lose a life. The game ends after losing all lives, but the goal is to paint as much of the maze as possible. There is also a bonus round where you use a tractor beam to catch falling stars, giving extra points. Pay attention to enemy patterns and use the maze's layout to your advantage to survive longer.

Amidar (Stern) Keyboard Controls

Controls

  • Arrow Keys: Joystick / Movement
  • X: Button 1
  • S: Button 2
  • Z: Button 3
  • A: Button 4
  • Q: Button 5
  • E: Button 6
  • Enter: Start / 1P
  • V: Coin / Insert

Frequently Asked Questions

Is Amidar considered easy to pick up or challenging?
The controls are simple, but the gameplay offers a fair challenge that ramps up quickly. Navigating the maze while avoiding enemies requires both planning and quick reflexes, so it can be tough for newcomers.
What makes Amidar stand out among Arcade titles of its era?
It pioneered the grid capture mechanic, a sub-genre that many later games like Qix and Kye would follow. Its combination of maze navigation and territory claiming set it apart from the more straightforward maze-chase games of the time.
Is Amidar an official release, a fan hack, a prototype, or another kind of build?
This is an official arcade release developed by Konami and distributed in North America by Stern in 1982. It is not a hack, prototype, or fan creation, and has been ported to home systems like the Atari 2600 and Casio PV-1000.

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