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Amidar (older)

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Amidar (older)
Arcade Arcade Pub Konami Dev Konami 1982 Japan, USA 1 Player 5 (0) 5

Amidar (older)

About Amidar (older)

Amidar is a maze video game that first appeared in arcades in 1982, developed by Konami and distributed in North America by Stern. It is widely recognized as the first game in the grid capture sub-genre, a departure from traditional maze chases like Pac-Man. The arcade version ran on standard hardware for the era and later saw ports to the Atari 2600 by Parker Brothers and the Casio PV-1000 in 1983. This rom represents the original arcade release, preserving its crisp visuals and dated but charming audio.

Your objective is to clear each maze by running over grid lines and painting them. As you move around the rectangular playfield, you must cover all the lines while avoiding patrolling enemies, typically pigs or other farmyard creatures. Touching an enemy costs a life, but the game occasionally spawns power-ups that reverse roles or grant temporary invincibility. Once a section is fully painted, you move to a more difficult round with faster foes and tighter corners. The core loop is simple: paint, dodge, survive, and score.

Today, Amidar is worth trying because it represents a forgotten branch of early arcade design. It may not have the name recognition of contemporary hits, but its grid-capture mechanic directly influenced later games like Qix and Volfied. The challenge remains stiff, and the short rounds make it ideal for quick play sessions. If you enjoy classic maze games or want to see where a whole mini-genre started, this is a neat piece of arcade history.

How to Play Amidar (older) Online

When you boot the game, you'll see a title screen. Press Enter to start a one-player game. The main playfield is a rectangular grid with lines separating cells. You control a small character (often a farmer or a figure with a paintbrush) that moves in four directions. Your immediate goal is to run over the uncolored lines to make them your color. Enemies wander the maze, and touching them costs a life. A few seconds into each round, bonus items may appear in the center - grab them for points or temporary immunity. Once you've painted all the lines in a round, you advance to the next, which is faster. There's no final ending; the game loops until you run out of lives. Focus on clearing safe routes first and use the central bonus items to clear enemies when they get too close. If you play the Japanese version, menus are in English, so navigation is straightforward.

Amidar (older) Keyboard Controls

Controls

  • Arrow Keys: Joystick / Movement
  • X: Button 1
  • S: Button 2
  • Z: Button 3
  • A: Button 4
  • Q: Button 5
  • E: Button 6
  • Enter: Start / 1P
  • V: Coin / Insert

Frequently Asked Questions

What makes Amidar stand out among Arcade titles of its era?
Amidar introduced the grid capture mechanic, where you paint maze lines instead of eating dots. This shifted the focus from navigation to territory control, influencing later games like Qix. It also offered a unique visual style with farm-themed enemies.
Is Amidar exclusive to Arcade or did it appear on other systems?
The game originally ran on Konami arcade hardware in 1982. Ports were released for the Atari 2600 by Parker Brothers and for the Casio PV-1000 computer. These versions replicate the core gameplay but with simplified graphics and sound.
Roughly how long does it take to finish Amidar?
Amidar has no final ending because it is an infinite arcade game designed for high scores. A single credit can last anywhere from 5 to 20 minutes depending on skill. The difficulty ramps quickly, so most players see a game over within the first few rounds.

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