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Super Chinese Fighter EX (Japan) [En by Some Good Shit v0.99]

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Super Chinese Fighter EX (Japan) [En by Some Good Shit v0.99]
Game Boy Color Fighting Translation Base Super Chinese Fighter EX Ver v0.99 By Some Good Shit Japan 5 (0) 15

Super Chinese Fighter EX (Japan) [En by Some Good Shit v0.99]

Super Chinese Fighter EX (Japan) [En by Some Good Shit v0.99]: GBC Fighting

Super Chinese Fighter EX is a fighting game released for the Game Boy Color in Japan, originally by Culture Brain as part of their long-running Super Chinese series. This particular version is a fan translation by the group Some Good Shit, bringing the game to English-speaking audiences for the first time. It's a complete English patch applied to the Japanese ROM, making menus and text accessible without knowing Japanese.

As a one-on-one fighting game, players select from a roster of characters inspired by Chinese mythology and martial arts, each with unique special moves and fighting styles. The matches take place in side-view arenas, with health bars and timed rounds typical of the genre. The game uses the GBC's D-pad for movement and buttons for attacks, blocks, and special techniques, though the exact move list is not documented in this version.

For fans of retro fighting games, this translation opens up a previously Japan-only title that otherwise would have been unplayable. It's a niche but interesting piece of GBC software, especially for collectors of the Super Chinese series or anyone curious about portable fighters from the late 90s. The translation is clean and functional, though the gameplay itself is fairly standard for its era and not groundbreaking.

How to Play Super Chinese Fighter EX (Japan) [En by Some Good Shit v0.99] Online

Getting Started

Start by pressing Enter at the title screen. The menus are now in English thanks to the translation patch. Pick a character from the selection screen - each fighter has different strengths and special moves. The core loop is simple: fight through a series of opponents in single-player mode or face a friend via link cable if available.

During a match, use the D-pad to move left/right and jump. Press S to punch or kick (the basic attack), and X to jump higher or perform a jumping attack. Combine directions with buttons to execute special moves - for example, a quarter-circle forward plus attack might fire a projectile, though the exact commands are not listed in-game. Block by pressing away from the opponent. Each round is timed; win two out of three to advance.

If you are unfamiliar with fighting games, start with a balanced character like the main hero and learn one or two special moves. The AI on early opponents is forgiving, so you can practice. There is no practice mode, so trial and error is the way to discover combos. The translation does not include a move list, so you may need to look up original Japanese guides or experiment.

Super Chinese Fighter EX (Japan) [En by Some Good Shit v0.99] Keyboard Controls

Controls

  • Arrow Keys: D-Pad / Movement
  • X: A button (jump / confirm)
  • S: B button (run / attack / cancel)
  • Enter: Start / Pause
  • V: Select

Frequently Asked Questions

Is Super Chinese Fighter EX considered easy to pick up or challenging?
It leans more toward the challenging side, especially for players new to fighting games. The AI can be aggressive on higher difficulties, and the controls require precise timing for special moves. That said, the basic attacks are straightforward, so casual players can get through early rounds with practice.
Is Super Chinese Fighter EX exclusive to Game Boy Color or did it appear on other systems?
This game was released only for the Game Boy Color in Japan. There is no known port or version for other platforms, though the Super Chinese series has appeared on the NES, SNES, and other systems under different titles.
What makes Super Chinese Fighter EX stand out among Game Boy Color titles of its era?
It stands out as a translation of a Japan-exclusive fighter, making it accessible to English-speaking retro gamers for the first time. The game features character designs rooted in Chinese folklore, which is uncommon for GBC fighting games, and it is one of the few portable entries in the Super Chinese series.

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