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Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Kouhen (Japan) (DV 3, 4)

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Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Kouhen (Japan) (DV 3, 4)
Famicom Disk System Adventure 1989 Japan 1 Player 5 (0) 16

Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Kouhen (Japan) (DV 3, 4)

Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Kouhen (Japan) (DV 3, 4): FDS Adventure

This is Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Kouhen, the second half of a two-part adventure game released for the Famicom Disk System. Nintendo published and developed this visual novel-style mystery in 1989, exclusively in Japan. It follows the first part of the story and concludes the narrative.

You take on the role of a young detective working through a case by exploring locations, talking to witnesses, and gathering clues. The game uses a text-based command interface where you select verbs like 'Talk' or 'Investigate' and then point at objects or people. Progress is made by piecing together information and solving simple puzzles.

This title is a standout early example of narrative-driven gameplay, with detailed pixel art and a moody soundtrack. It demands patience and Japanese literacy, but for those willing to put in the effort, it offers a rewarding mystery. It is a foundation for later visual novel games and remains a cult favourite among retro enthusiasts.

How to Play Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Kouhen (Japan) (DV 3, 4) Online

Most of the game is controlled with the D-Pad to move a cursor around the screen. Use A (X key) to confirm selections and B (S key) to cancel or go back. The Start button pauses to bring up the menu where you can save or check inventory.

When you start a new game, you will be placed in a location with a few visible objects. Move the cursor over them and press A to see a list of verbs (Talk, Look, Use, etc.). Pick one and then point at the target. The key is to talk to everyone and examine everything. The game tracks your progress automatically, but you can save at any time by pressing Start and selecting the save option.

Since the game is entirely in Japanese, you will need to navigate menus and text in that language. If you do not read Japanese, it is nearly impossible to play. The interface is consistent and uses hiragana and kanji. A walkthrough or translation guide is strongly recommended for non-Japanese speakers.

Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Kouhen (Japan) (DV 3, 4) Keyboard Controls

Controls

  • Arrow Keys: D-Pad / Movement
  • X: A button (jump / confirm)
  • S: B button (run / attack / cancel)
  • Enter: Start / Pause
  • V: Select

Frequently Asked Questions

Who developed Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Kouhen?
Nintendo developed this game, specifically their Research & Development 1 division. It was also published by Nintendo.
Is Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Kouhen considered easy to pick up or challenging?
It is moderately challenging due to its heavy reliance on Japanese text and some puzzles that require careful attention to dialogue. Without language skills, the challenge becomes extremely high.
Is there anything iconic or memorable about Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Kouhen?
The game is remembered for its strong atmosphere and storytelling, which were rare in that era. Its dramatic conclusion and use of the Famicom Disk System's audio capabilities remain highlights for fans of retro adventures.

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