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Missing In Action (Unknown) (Proto)

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Missing In Action (Unknown) (Proto)
ATARI 7800 Run and Gun Prototype Base Missing In Action Ver Proto 1 Player 5 (0) 3

Missing In Action (Unknown) (Proto)

About Missing In Action (Unknown) (Proto)

Missing In Action (Unknown) (Proto) is an unreleased prototype of an ATARI 7800 port of Konami's 1989 run and gun arcade game. The original arcade title, simply called M.I.A.: Missing in Action, was a spiritual successor to Konami's Green Beret and drew heavy inspiration from 80s action films like Commando and Rambo. This prototype build is a rare glimpse into what could have been the ATARI 7800 version, though it never saw an official release on the system. It remains a curiosity for collectors of unreleased home console ports.

In the game, you control a lone commando fighting through enemy territory. The core gameplay is side-scrolling run and gun action: you move left and right, jump over obstacles, and fire your weapon at soldiers, jeeps, and other threats. While the arcade original featured stages where you rescue prisoners of war and eventually escape by helicopter, this prototype's content may be incomplete. Based on the genre, expect a straightforward shoot-while-moving loop with a focus on survival against waves of enemies.

What makes this title worth trying today is its status as a lost piece of ATARI 7800 history. It offers a look at how Konami's arcade style was adapted for home consoles during the late 80s, a time when the 7800 was competing with the NES. If you enjoy classic run and gun games like Commando or Ikari Warriors, this prototype provides a rough but authentic taste of that era. Just keep in mind it is an unfinished build, so bugs and missing features are part of the experience.

How to Play Missing In Action (Unknown) (Proto) Online

Getting Started

Start the game by pressing Enter. You will be controlling a soldier who must move from left to right while shooting enemies. Use the arrow keys to move and X to jump over obstacles or gaps. Press S to fire your weapon. The main objective is to survive each stage by eliminating enemy soldiers and avoiding their attacks.

As a run and gun game, the core loop is straightforward: advance, shoot, avoid damage, and reach the end of the level. Pick up weapon power-ups if they appear to increase your firepower. Watch out for enemy projectiles and try to clear enemies before they get too close. Since this is a prototype, some stages or mechanics may be glitchy or incomplete, so experiment with the controls and see what works.

If you get stuck, there is no save function in this prototype, so practice the early sections. The game likely has a limited number of lives, so use them wisely. Remember that the ATARI 7800 controller had two buttons, but the emulator allows mapping extra keys - the default layout above mimics that setup.

Missing In Action (Unknown) (Proto) Keyboard Controls

Controls

  • Arrow Keys: Joystick
  • X: Button 1
  • S: Button 2
  • Enter: Pause
  • V: Select

Frequently Asked Questions

Who developed Missing In Action?
Konami created the original arcade version of Missing In Action in 1989. The ATARI 7800 prototype seen here is believed to be a port attempted for that platform, but it is not confirmed which internal or external team handled the conversion; that information is not widely documented.
Does Missing In Action have a multiplayer or co-op mode?
No, the arcade original was strictly a single-player experience. This ATARI 7800 prototype carries that same single-player design, with no evidence of co-op or competitive multiplayer.
Is Missing In Action exclusive to ATARI 7800 or did it appear on other systems?
The arcade version was released by Konami in 1989 and later ported to several home platforms, including the NES and various home computers. This specific prototype is an ATARI 7800 build that never got an official release, so it is not exclusive to the 7800 in the traditional sense.

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