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Battlantis (Japan, program code E)

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Battlantis (Japan, program code E)
Arcade Shooter Ver program code E Pub Konami Dev Konami 1987 Japan 1 Player 5 (0) 8

Battlantis (Japan, program code E)

Battlantis (Japan, program code E): arcade Shooter

Battlantis (バトランティス) is a fixed shooter arcade game that Konami unleashed in July 1987. The title is a portmanteau of "Battle of Atlantis," giving a hint of its mythological setting. This particular ROM is the Japanese release, labeled with program code E, which likely represents a specific revision or build of the game. As a fixed shooter, it belongs to the lineage of 1980s arcade games where the player's ship stays at the bottom and waves of enemies descend from above.

How to Play Battlantis (Japan, program code E) Online

Getting Started: Drop a coin (or press Enter if emulated) to start. You control Cripeuss III, who stays at the bottom of the screen and can move left or right. Enemies form up in groups similar to Space Invaders, and some will break formation and charge straight down. Your goal is to shoot all enemies before they reach the bottom or grab you.

A key mechanic is the ark: two monsters occasionally carry a large ark across the screen. Shoot that ark and it drops a power-up that gives you a much stronger shot for a short time. Use it to clear tough waves. If enemies reach the bottom, they fly sideways toward your ship, so you need to dodge and shoot quickly. The game ends when you lose all lives, which happens if an enemy touches you or you are hit by enemy fire. Because this is the Japanese version, any text is in Japanese, but the gameplay is straightforward and menus are minimal - just insert coin and press start.

Battlantis (Japan, program code E) Keyboard Controls

Controls

  • Arrow Keys: Joystick / Movement
  • X: Button 1
  • S: Button 2
  • Z: Button 3
  • A: Button 4
  • Q: Button 5
  • E: Button 6
  • Enter: Start / 1P
  • V: Coin / Insert

Frequently Asked Questions

Is Battlantis exclusive to Arcade or did it appear on other systems?
It was released exclusively for arcade hardware. No ports to home consoles or computers are known, making it a true arcade-only experience.
What makes Battlantis stand out among Arcade titles of its era?
It blends the formation-based enemy patterns of Space Invaders with the more aggressive charging enemies of Galaga, plus a unique power-up mechanic triggered by shooting an ark carried by two monsters. This gives each wave a distinct rhythm.
Is there anything iconic or memorable about Battlantis?
The name itself is a clever mashup of "Battle of Atlantis," tying the gameplay to a mythical underwater kingdom. The final boss Asmodeus and the castle setting add a fantasy twist unusual for a space shooter clone.

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