🔊 Tap Play, then press “Play Now”

Master of Monsters (USA)

0 Favorites 0 Likes 22 Views
Rate this game:
Embed Code
Master of Monsters (USA)
SEGA Genesis Strategy 1991 USA 5 (0) 22

Master of Monsters (USA)

Getting to Know Master of Monsters (USA)

Master of Monsters is a turn-based strategy game that originally started on Japanese home computers before making its way to the Sega Genesis. This USA release arrived sometime in the early 90s, ported by SystemSoft from the MSX and NEC PC8801 versions. While its stablemate Daisenryaku is more famous, Master of Monsters carved out its own niche among strategy fans on the Genesis. It's a slow, methodical game that expects you to think several moves ahead - perfect for anyone who loves planning rather than twitch reflexes.

You command an army of summoned monsters across a grid-based battlefield, capturing towers and forts to generate resources. Each turn you move your units, attack enemies, and summon new creatures from captured strongholds. The goal is to defeat all opposing wizards by destroying their central castle or eliminating their monsters. The game offers multiple scenarios and lets you choose your wizard and starting creatures, giving some replay value despite the straightforward ruleset.

Today, Master of Monsters stands as a solid example of early 90s turn-based strategy on consoles, a genre that was still finding its footing outside of PC gaming. Its slow pace and simple interface might feel dated, but the core tactical challenge holds up. If you enjoy games like Shining Force or advance wars-likes, this is a worthwhile historical curiosity. Just don't expect flashy graphics or fast action - it's pure strategy through and through.

How to Play Master of Monsters (USA) Online

Getting Started

When you start the game, you'll first pick a scenario and then choose your wizard from a small selection. Each wizard has unique starting monsters and a slightly different castle setup. After choosing, you're placed on a grid map against one or more enemy wizards. Your objective is to destroy all enemy castles while protecting your own.

The core loop is turn-based: you move your monsters one at a time, attack adjacent enemies, and capture neutral buildings to increase your mana income. Mana is used to summon new monsters from your castle or any captured towers. Each monster has a movement range and attack type (melee or ranged), and terrain affects movement costs. The game ends when only one wizard's castle remains standing.

New players should focus on capturing towers quickly to build mana, and avoid overextending - monsters can't be healed easily. Use the map overview (Select button) to see the whole battlefield. The AI isn't deep but will punish careless moves. Take your time; Master of Monsters rewards patience and careful positioning.

Master of Monsters (USA) Keyboard Controls

Controls

  • Arrow Keys: D-Pad / Movement
  • X: A button
  • S: B button
  • Z: C button
  • A: X button (6-button pad)
  • Q: Y button (6-button pad)
  • E: Z button (6-button pad)
  • Enter: Start / Mode

Frequently Asked Questions

Is there anything iconic or memorable about Master of Monsters?
The game is noteworthy for bringing a computer-style turn-based strategy to consoles with a medieval fantasy theme. Its monster summoning system and multiple wizards gave it a distinct flavor compared to the more military-focused Daisenryaku series. The North American Genesis release was successful enough to greenlight a sequel on the Sega Saturn, which is rare for a niche strategy game.
Is Master of Monsters exclusive to SEGA Genesis or did it appear on other systems?
It appeared on several platforms before the Genesis port, including the MSX, NEC PC8801, PC Engine CD, and NEC PC9801. Later versions were released for the Sony PlayStation under the title Disciples of Gaia, which changed the art style to anime and added RPG elements.
What type of game is Master of Monsters?
It is a turn-based strategy game where you command summoned monsters on a grid map, capture buildings, and eliminate enemy wizards. The focus is on tactical movement, resource management, and unit positioning rather than real-time action or story.

Comments (0)

    More Strategy Games