Air Management II - Koukuuou o Mezase (Japan)
About Air Management II - Koukuuou o Mezase (Japan)
Air Management II - Koukuuou o Mezase is a Japanese-exclusive simulation game for the SEGA Genesis, released in the mid-1990s. It is a sequel to the original Air Management and puts you in charge of building and running an airline empire. The game was developed and published by Koei, known for their historical strategy and management titles. This version was only sold in Japan, so playing it today usually involves importing or emulation.
The core gameplay revolves around managing every aspect of an airline. You start with a small fleet and limited budget, then hire pilots and cabin crew, purchase or lease aircraft, set ticket prices, and open new routes. You must also handle maintenance, advertising, and deal with random events like weather or mechanical failures. The game uses a menu-driven interface with maps and statistical overlays, typical of Koei's simulation style. Planning is key, as you compete against rival airlines for passengers and profits.
This is a niche title even within the Genesis library, but it offers deep strategic gameplay for fans of management sims. The Japanese menus and text can be a barrier, but the systems are intuitive enough to learn through trial and error. Compared to later airline sims, it feels more focused on resource allocation and less on micromanagement. If you enjoy games like Transport Tycoon or Koei's own historical sims, Air Management II is worth a look for its unique take on the aviation business.
How to Play Air Management II - Koukuuou o Mezase (Japan) Online
Getting Started
When you start the game, you will see a title screen in Japanese. Press Start to continue. The main menu options are likely "New Game", "Load Game", and "Options". Select New Game and you will be asked to choose your starting airport and airline name. The game then begins with a brief tutorial sequence explaining the basic screens: the world map, your fleet list, and the financial report. Use the D-Pad to navigate menus and the A button (X key) to confirm choices.
The core loop involves planning routes. Go to the route planning screen to select departure and destination airports. You will see demand data and distance. Hire staff via the personnel menu, then deploy aircraft from your fleet. Once routes are operational, time advances in weeks. During each week, you can check profits, respond to events (like a strike or a fuel price hike), and adjust strategies. The goal is to expand your network and earn enough to buy larger planes and open international routes.
Because the menus are entirely in Japanese, keep a guide or use trial-and-error to learn the layout. Common symbols: yen sign for money, airplane icons for aircraft, and kanji for cities. Don't rush; this is a slow-paced simulation where careful planning beats rapid expansion. If you make mistakes, you can restart or load a save.
Air Management II - Koukuuou o Mezase (Japan) Keyboard Controls
Controls
- Arrow Keys: D-Pad / Movement
- X: A button
- S: B button
- Z: C button
- A: X button (6-button pad)
- Q: Y button (6-button pad)
- E: Z button (6-button pad)
- Enter: Start / Mode
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