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Pro Mahjong Kiwame GB II (Japan)

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Pro Mahjong Kiwame GB II (Japan)
Game Boy Color Board Game 2000 Japan 1 Player 5 (0) 14

Pro Mahjong Kiwame GB II (Japan)

Pro Mahjong Kiwame GB II (Japan) - Board Game Classic

Pro Mahjong Kiwame GB II is a Japanese-exclusive Game Boy Color title released in 2000 by Athena, continuing their long-running 'Pro Mahjong Kiwame' series of traditional riichi mahjong sims. Unlike simple tile-matching puzzles, this game simulates a full four-player mahjong match with CPU opponents, complete with scoring, riichi declarations, and defensive play. The cartridge region locks it to Japan, so import hardware or emulation is needed to play it natively.

You play a standard game of Japanese mahjong against three AI-driven opponents. Each hand starts with 13 tiles and you draw and discard to build a winning hand (a 'mahjong') of four melds and a pair. The AI is competent for the era, calling riichi, reading discards, and using complex scoring rules including yakuman. The interface is all in Japanese, but the core gameplay loop is the same as any other mahjong game: pick up a tile, decide if you want to chi, pon, kan, or win, then discard. Matches are played over multiple rounds with goal scores.

While Pro Mahjong Kiwame GB II didn't break new ground for the series, it's a solid portable mahjong sim for a handheld that didn't have many. The CPU provides a reasonable challenge, and the straightforward presentation makes it easy to focus on the game instead of flashy effects. If you're comfortable with Japanese menus and enjoy riichi mahjong, this is a worthy pickup for Game Boy Color collectors. It's niche but faithful to the rules.

How to Play Pro Mahjong Kiwame GB II (Japan) Online



Getting Started: When you boot up Pro Mahjong Kiwame GB II, you'll see a title screen with options in Japanese. Use the D-pad to highlight the first option (usually ゲームスタート or 対戦) and press X to start a game. The main mode is a single match against three CPU opponents. Menus are entirely in Japanese, so some familiarity with basic kanji like 東 (East), 南 (South), 和了 (win), and リーチ (riichi) helps. Expect to navigate by trial and error at first if you don't read the language. Once in the match, the screen shows your 13 tiles at the bottom, the wall of remaining tiles at the top, and your opponents' discards in the center. Use the D-pad to move a cursor over your tiles, then press X to select a tile to discard when it's your turn. When the game offers a chance to chi (吃), pon (ポン), kan (カン), or win (ロン/ツモ), a prompt appears - press the corresponding button (X to confirm, S to cancel). The core loop is simply playing mahjong hands until one player reaches the target score. Pay attention to the turn indicator and your hand's value to decide when to declare riichi. Saving is automatic between rounds, but if you turn off the console mid-hand you will lose that progress.

Pro Mahjong Kiwame GB II (Japan) Keyboard Controls

Controls

  • Arrow Keys: D-Pad / Movement
  • X: A button (jump / confirm)
  • S: B button (run / attack / cancel)
  • Enter: Start / Pause
  • V: Select

Frequently Asked Questions

Who developed Pro Mahjong Kiwame GB II?
Athena, a Japanese developer and publisher known for many mahjong titles across console and handheld systems, created and released this game. The same team handled the original Pro Mahjong Kiwame GB and its sequel.
Is Pro Mahjong Kiwame GB II exclusive to Game Boy Color or did it appear on other systems?
This specific entry is exclusive to the Game Boy Color, but the Pro Mahjong Kiwame series spans multiple platforms including PlayStation, Saturn, and earlier Game Boy models. The GB II version is a direct successor to the first Game Boy Color title in the line.
Can players save progress in Pro Mahjong Kiwame GB II?
Yes, the game includes a battery-backed save feature that records your score and progress after each round. There is no password system; saving is automatic when you finish a full game or reach a checkpoint.

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