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Ultraman - Kaijuu Teikoku no Gyakushuu (Japan) (Disk Writer)

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Ultraman - Kaijuu Teikoku no Gyakushuu (Japan) (Disk Writer)
Famicom Disk System Action Ver Disk Writer Japan 1 Player 5 (0) 25

Ultraman - Kaijuu Teikoku no Gyakushuu (Japan) (Disk Writer)

About Ultraman - Kaijuu Teikoku no Gyakushuu (Japan) (Disk Writer)

Ultraman - Kaijuu Teikoku no Gyakushuu (Japan) (Disk Writer) is a licensed action game for the Famicom Disk System, released exclusively in Japan. It's part of a handful of Ultraman titles that appeared on Nintendo's disk-based add-on, taking advantage of the FDS's larger storage and save capability. The exact year of release and developer are not widely documented, but it came out during the late 1980s when Ultraman was a popular tokusatsu property in Japan. This version is labeled 'Disk Writer,' indicating it was distributed through Nintendo's Disk Writer kiosks where players could have games written to blank disks at retail locations.

The player takes control of Ultraman as he battles giant monsters across various stages. The gameplay is a side-scrolling action beat 'em up, where you punch, kick, and use special beam attacks to defeat kaiju. Each stage ends with a boss fight against a classic Ultraman enemy. The disk system allows for saving progress, which was useful given the game's length. Controls are straightforward - move with the D-pad, attack with the B button, and jump with A. Special moves require proper timing, and health pickups appear after defeating certain enemies.

For Ultraman fans and retro collectors, this is a niche title worth trying purely for its rarity and the appeal of playing as the iconic hero on the Famicom. It's not a deep or polished game compared to other FDS action titles, but it captures the feel of the TV shows through its monster designs and sound effects. If you enjoy straightforward licensed games from the 8-bit era and can look past the Japanese menus and dated graphics, it offers a fun, if simple, experience. Its place in the FDS library is as a curiosity - one of the many short-lived disk-exclusive games that never left Japan.

How to Play Ultraman - Kaijuu Teikoku no Gyakushuu (Japan) (Disk Writer) Online

Getting Started When you first load the game, you'll see a title screen in Japanese. Press Start to move to the main menu, where you can choose to begin a new game or continue a saved one. The menu options are text-only in Japanese, but the first option is typically 'New Game' (new game). Select it with the A button (X on your keyboard) and you'll jump into the first level. The core loop is simple: walk to the right, fight waves of small monsters and avoid obstacles, then defeat a boss at the end of each stage. Ultraman can punch, kick, and use a beam attack. The beam consumes energy, so use it sparingly. Health is shown at the top of the screen. When your health runs out, you lose a life. Continues are available but limited. The game saves automatically after clearing a stage, so you can pick up later using the same disk image. Since all text is in Japanese, memorize the menu order: New Game, Continue, and possibly a settings option. If you get stuck, try pressing different buttons on the title screen to see what works.

Ultraman - Kaijuu Teikoku no Gyakushuu (Japan) (Disk Writer) Keyboard Controls

Controls

  • Arrow Keys: D-Pad / Movement
  • X: A button (jump / confirm)
  • S: B button (run / attack / cancel)
  • Enter: Start / Pause
  • V: Select

Frequently Asked Questions

Which regions was Ultraman - Kaijuu Teikoku no Gyakushuu released in?
It was released only in Japan, as a Famicom Disk System exclusive. No known ports or releases in other regions exist.
Is Ultraman - Kaijuu Teikoku no Gyakushuu exclusive to Famicom Disk System or did it appear on other systems?
This game appears to be exclusive to the Famicom Disk System. There is no record of a cartridge release or a version for other Nintendo consoles.
Is Ultraman - Kaijuu Teikoku no Gyakushuu considered easy to pick up or challenging?
The difficulty level is not widely documented, but based on other FDS action games from the same era, it likely falls in the moderate range. Some boss fights may require pattern learning, and continues are limited.

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