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Metroid (Japan) (Rev 3) (Wii and Wii U Virtual Console)

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Metroid (Japan) (Rev 3) (Wii and Wii U Virtual Console)
Famicom Disk System Action Base Metroid Ver Rev 3 Pub Nintendo Dev Nintendo Research & Development 1 1986 Japan 1 Player 5 (0) 25

Metroid (Japan) (Rev 3) (Wii and Wii U Virtual Console)

About Metroid (Japan) (Rev 3) (Wii and Wii U Virtual Console)

This is the Japanese revision 3 of the original Metroid, released for the Famicom Disk System back in 1986. Nintendo developed and published this action-adventure game, which later saw international release on the NES. What you are looking at here is the exact same ROM that was distributed for the Wii and Wii U Virtual Console services, preserving the original FDS experience with some minor bug fixes or adjustments that came with this third revision. If you have played the NES version, expect the same core game but with the distinct load times and disk-side swapping characteristic of the FDS original.

You control Samus Aran as she explores the cavernous world of Zebes, hunting down the stolen Metroid organisms. The game is non-linear: you start with nothing and gradually acquire power-ups like the Morph Ball, Missiles, and various beam upgrades that open new paths and defeat tougher enemies. There is no hand-holding; you must bomb walls to find secret rooms and memorize the map yourself. The objective is to reach the final boss, defeat it, and escape the planet within a time limit that also affects the ending shown.

For fans of classic exploration-heavy platformers, this is a foundational title that defined the 'Metroidvania' genre. Even today, its sparse soundtrack, atmospheric environments, and sense of isolation hold up remarkably well. This particular revision is a faithful representation of the original Japanese release, so if you are curious about how the game played on the FDS before the NES port changed a few details, this is your best bet. It is not a flashy remake, just the raw 1986 experience with a few polish passes applied.

How to Play Metroid (Japan) (Rev 3) (Wii and Wii U Virtual Console) Online

Getting Started

When you start the game, you are dropped into Brinstar, the first area of Zebes. Your immediate goal is to explore rightward and upward, collecting the first missile pack and encountering your first enemies. Use the B button to shoot and the d-pad to move. The A button jumps. Remember that you have no health bar visible; you lose energy with each hit and can refill by standing on certain panels or finding energy tanks.

Metroid is non-linear from the start. You will find doors that require missiles to open and passages that only the Morph Ball can fit through. Keep an eye out for hidden breakable blocks - bombing suspicious walls reveals secrets. The game does not tell you where to go, so trial and error is expected. Save your game on the second disk if you are playing the FDS version; the Virtual Console release may handle saves differently, but the original mechanic is to use the disk's save feature.

This is the Japanese version, so menus and text are in Japanese. However, the in-game text is minimal - mostly item names and the ending sequence. You can navigate the file select screen by using the d-pad and confirm with A. If you get stuck, remember that you can always shoot every block you see. The core loop is: explore, find upgrades, defeat bosses, and open the path to Tourian, where the Metroids await.

Metroid (Japan) (Rev 3) (Wii and Wii U Virtual Console) Keyboard Controls

Controls

  • Arrow Keys: D-Pad / Movement
  • X: A button (jump / confirm)
  • S: B button (run / attack / cancel)
  • Enter: Start / Pause
  • V: Select

Frequently Asked Questions

Who developed Metroid?
Nintendo developed Metroid internally, with the game being designed by a team that included Yoshio Sakamoto, who later became a key figure in the series. It was published by Nintendo for the Famicom Disk System in 1986.
Is Metroid exclusive to Famicom Disk System or did it appear on other systems?
Metroid originally released on the Famicom Disk System in Japan, but it was also ported to the Nintendo Entertainment System for North America and Europe in 1987 and 1988. Later, it reappeared on the Game Boy Advance as part of Metroid: Zero Mission and on various Virtual Console platforms.
What type of game is Metroid?
Metroid is an action-adventure game that emphasizes exploration, platforming, and combat. Players navigate a large, interconnected world while gaining power-ups that open previously inaccessible areas, creating a non-linear progression that many later games emulated.

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