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Final Blaster (Japan)

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Final Blaster (Japan)
NEC TURBOGRAFX-16 Shooter Pub NCS 1990 Japan 1 Player 5 (0) 14

Final Blaster (Japan)

Final Blaster (Japan) Overview

Final Blaster is a horizontal scrolling shoot 'em up released for the NEC TurboGrafx-16 (PC Engine) in Japan. It came out in 1990, published by NCS (Masaya) during a fertile period for shooters on the platform. Though it never saw an official Western release, it has become a favorite among import collectors and shmup fans.

The player pilots a small fighter craft through seven stages, blasting waves of enemy ships and dodging bullet patterns. Power-ups drop from destroyed enemies, letting you upgrade your main weapon, add side shots, or deploy a temporary shield. Each level ends with a boss fight that demands quick reflexes and pattern recognition. The game sticks to classic side-scrolling shooter conventions without introducing major gimmicks.

Final Blaster is worth playing today for its polished presentation and solid challenge. The graphics are colorful and detailed for the PC Engine, with smooth scrolling and energetic music. It fits alongside other late-era horizontal shooters like Blazing Lazers or Soldier Blade, though it is a bit more obscure. If you enjoy straightforward, well-designed shoot 'em ups from the 16-bit era, this import title delivers a satisfying experience without overstaying its welcome.

How to Play Final Blaster (Japan) Online

Getting Started When you start Final Blaster, you will see a title screen in Japanese. Press Enter to go to the main menu, then press Enter again to begin the game. There is no configurable difficulty or number of lives - you jump straight into the action. The game is entirely in Japanese, but the menus are minimal and navigation is straightforward. The core loop is simple: pilot your ship left to right, destroying enemies while collecting glowing power-up capsules that appear after certain kills. Your default shot is a narrow forward beam; pick up the 'P' icon to increase its power, and 'S' icons add side shots. Watch for the 'B' icon that gives a temporary barrier. Each stage is about two to three minutes long, culminating in a boss fight where you must memorize attack patterns. Losing all your lives sends you back to the beginning of the current level, and continues are available by pressing V on the game over screen then Enter. A helpful tip for new players: focus on dodging rather than aggressive shooting. Enemy bullets are slow and predictable, and your ship's hitbox is quite small. The power-up system is gradual - you do not lose all upgrades upon dying, only one level. As a Japanese import, there is no English text anywhere in the game, but the interface is purely visual and easy to navigate after a couple of plays.

Final Blaster (Japan) Keyboard Controls

Controls

  • Arrow Keys: D-Pad / Movement
  • X: I button
  • S: II button
  • Enter: Run / Start
  • V: Select

Frequently Asked Questions

Is there anything iconic or memorable about Final Blaster?
Final Blaster is remembered for its high-quality audiovisual presentation on the PC Engine, with vibrant stage backgrounds and a catchy soundtrack. It also gained a reputation as a solid, no-frills shooter that respects classic genre conventions rather than trying to reinvent them.
Is Final Blaster exclusive to NEC TURBOGRAFX-16 or did it appear on other systems?
Final Blaster was released only for the PC Engine in Japan. It never received a port to any other platform, making it a system exclusive that remains tied to the TurboGrafx-16 library.
Who developed Final Blaster?
Final Blaster was developed and published by NCS (often associated with the Masaya brand). The company was known for several other shooters on the PC Engine, including the well-regarded Gradius II port and the Sapphire series.

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