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Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zenpen (Japan) (Beta)

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Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zenpen (Japan) (Beta)
Famicom Disk System Adventure Beta Base Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo - Zenpen Ver Beta 1989 Japan 1 Player 5 (0) 17

Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zenpen (Japan) (Beta)

Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zenpen (Japan) (Beta) on FDS

This is a beta version of Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo - Zenpen, an adventure game for the Famicom Disk System. Released only in Japan in 1989 (the final version hit shelves that year), it was developed and published by Nintendo. The series is a point-and-click style visual novel where you solve a mystery by interrogating characters, gathering clues, and piecing together events. This particular ROM is a pre-release build, meaning it likely contains differences from the commercial release - things like test dialogue, unused assets, or early puzzle logic. It's a rare glimpse behind the curtain at how Nintendo's first-party adventure game was fine-tuned before launch.

How to Play Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zenpen (Japan) (Beta) Online

Getting Started

This is a text-driven adventure where you navigate menus to talk, look, move, and use items. Everything is in Japanese, so a basic understanding of the language or a guide is helpful. Start by moving the cursor with the D-Pad over the on-screen command list (such as "調べる" for examine or "話す" for talk) and press X to select. Use the arrow keys to move between locations on the map or to highlight characters.

The core loop is simple: explore areas, talk to people, collect key words or items, and choose the right dialogue options to advance the plot. Pay attention to context; wrong actions may loop you back. Since this is a beta, you might encounter oddities like untranslated text or unfinished scenes. Save states are your friend - use them often in case the game freezes or you hit a dead end. If you get stuck, try examining everything and exhausting all dialogue branches.

Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zenpen (Japan) (Beta) Keyboard Controls

Controls

  • Arrow Keys: D-Pad / Movement
  • X: A button (jump / confirm)
  • S: B button (run / attack / cancel)
  • Enter: Start / Pause
  • V: Select

Frequently Asked Questions

Who developed Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zenpen?
Nintendo's internal R&D1 division handled development, the same team behind many of the company's early adventures and the original Famicom Tantei Club. The producer was likely Gunpei Yokoi, though specific credits for this beta are not widely documented.
Is Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zenpen exclusive to Famicom Disk System or did it appear on other systems?
The final version originally released on Famicom Disk System in 1989, but it later saw re-releases on Game Boy Advance as part of a collection and on the Wii Virtual Console service in Japan. The beta version itself is exclusive to the FDS and only exists as a ROM dump.
What makes Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zenpen stand out among Famicom Disk System titles of its era?
It was one of the earliest narrative-driven detective games on the platform, featuring a branching story with multiple endings. The beta build offers a unique historical artifact, showing early puzzle layouts and unpolished text that differ from the retail release, giving insight into Nintendo's development process.

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