Famicom Mukashibanashi - Shin Onigashima - Kouhen (Japan)
About Famicom Mukashibanashi - Shin Onigashima - Kouhen (Japan)
"Famicom Mukashibanashi - Shin Onigashima - Kouhen" is the second half of a two-part graphical adventure released for the Famicom Disk System in 1987. Published and developed by Nintendo, this title is part of the Famicom Mukashibanashi series, which adapts traditional Japanese folklore and ghost stories into interactive narratives. The game was released exclusively in Japan, and its text-heavy menus and dialogue are entirely in Japanese, reflecting the era's focus on local storytelling. It uses the FDS's rewritable disk to save progress, a novelty for console games at the time.
The gameplay is built around exploration, conversation, and puzzle-solving. Players move a character through hand-drawn scenes, selecting verbs like "Look," "Talk," and "Use" from a command list to interact with the environment and non-player characters. The story draws on Japanese oni mythology and involves exploring a haunted island, gathering items, and unraveling a mystery. Progression is nonlinear to an extent, with multiple locations to visit and secrets to uncover. The interface is menu-driven, typical of early graphic adventures, with the D-Pad used to navigate choices and the A button to confirm actions.
Today, Shin Onigashima - Kouhen stands as a notable example of Nintendo's early foray into narrative-driven gaming, predating many of its later adventure and RPG experiments. Its atmosphere, rooted in Japanese folklore, gives it a distinct flavor that Western players rarely experienced at the time. For retro enthusiasts interested in the history of adventure games or the FDS library, this is a worthwhile curiosity, though a basic understanding of Japanese is almost necessary to play it without a guide. It is not a flashy action title, but its deliberate pace and eerie tone reward patient players.
How to Play Famicom Mukashibanashi - Shin Onigashima - Kouhen (Japan) Online
When you boot the game, you are presented with a title screen. Press Start to begin. The game assumes you have played the first part, but there may be a brief recap. Your character starts in a specific location. The core loop involves moving between scenes using the D-Pad, reading the text descriptions, selecting appropriate commands from a list (like "Talk" or "Use") with the D-Pad and confirming with the A button. There is no real-time action; everything is menu-driven. To progress, you must talk to characters, examine objects, and use items in the correct context.
Because the game is entirely in Japanese, new players should have a guide or a translation handy. The commands are common adventure game verbs, but the story relies on understanding dialogue. If you get stuck, try using items on every character or location around you. Saving is possible by selecting the save option from the disk menu (accessed by pressing Select) and writing to the disk image. Be aware that the FDS disk has limited space, so avoid unnecessary saves. The game does not provide many hints, so patience and experimentation are key.
Famicom Mukashibanashi - Shin Onigashima - Kouhen (Japan) Keyboard Controls
Controls
- Arrow Keys: D-Pad / Movement
- X: A button (jump / confirm)
- S: B button (run / attack / cancel)
- Enter: Start / Pause
- V: Select
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