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A-Train

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A-Train
MSX 2 Simulation Pub Artdink Dev Artdink 1990 Japan 1 Player 5 (0) 1

A-Train

Getting to Know A-Train

A-Train on MSX 2 is a sophisticated business simulation where you run a railway company and develop cities around your train lines. Originally released in 1990 by Artdink exclusively in Japan, it brought the complex economic modeling of the PC-98 original to a home computer audience. The MSX 2 version is a faithful port that retains the depth of managing train schedules, purchasing rolling stock, and investing in real estate, all while watching your virtual metropolis grow in real time.

As the player, your main goal is to build a profitable railway network. You lay tracks between stations, buy passenger and freight trains, and set timetables. But the real twist is that trains also increase property values along their routes, so buying land near stations early can lead to huge profits later. You juggle loans, operating costs, and ticket prices while slowly expanding your reach. The map is scrollable and you can see your trains moving, which gives a satisfying sense of your empire coming to life.

Today, A-Train remains a must-try for fans of deep simulation games from the 8-bit era. Its open-ended nature means there's no final boss or story ending, just the challenge of building a self-sustaining financial machine. Compared to simpler transport sims of its time like Transylvania Express, A-Train introduces economic layers that feel surprisingly modern. The MSX 2 version looks crisp on period hardware and the gameplay holds up if you enjoy spreadsheets in pixel form. Just be ready for Japanese menus, as this one never saw a Western release.

How to Play A-Train Online

Getting Started

When you start A-Train, you'll see a map of the area with a few existing stations and tracks. Your first job is to survey the land and plan your initial route. Use the D-Pad to navigate the interface, and press X to confirm menu selections. The game is entirely in Japanese, but menus are largely icon-based - look for symbols that represent trains, money, and stations.

The core loop is: borrow money to build tracks and stations, buy a train, set its route and schedule, then watch as passengers and freight generate income. But don't ignore the real estate market. Buy cheap land near your new stations, and as the area develops, sell it at a higher price. You can also build commercial and residential zones to boost growth. Keep an eye on your bank balance and loan repayments to avoid bankruptcy.

A new player should start with a small, simple loop between two towns. Don't try to build a sprawling network immediately. Focus on one profitable line first, then expand. If you get stuck, look for online guides that explain the Japanese menus step by step. The game rewards patience and careful financial planning, not fast action.

A-Train Keyboard Controls

Controls

  • Arrow Keys: D-Pad / Movement
  • X: Trigger 1
  • S: Trigger 2
  • Enter: Start

Frequently Asked Questions

Roughly how long does it take to finish A-Train?
A-Train has no fixed ending, so playtime varies enormously. A typical successful playthrough to build a profitable large network might take 20 - 30 hours, but players can continue indefinitely. The learning curve adds time as you figure out the Japanese menus.
Is A-Train exclusive to MSX 2 or did it appear on other systems?
A-Train was not exclusive to MSX 2; it originally released on the PC-98 and later appeared on the SNES, PlayStation, and other platforms. The MSX 2 version is one of the early ports from Artdink.
Which regions was A-Train released in?
The MSX 2 version of A-Train was released only in Japan. No Western release exists for this specific port. The series later saw localization on other consoles, notably the SNES version titled A-Train.

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